Full Paper (15min presentation + 3min discussion)
Short Paper (8min presentation + 3min discussion)
Wednesday, November 27
Fabio Paternò - Conference Chair
Giulio Jacucci, Michael Rohs, Carmen Santoro - Paper Chairs
Locating Nearby Physical Objects in Augmented Reality
cARe: An Augmented Reality Support System for Geriatric Inpatients with Mild Cognitive Impairment
Is it real? Understanding Interaction Mechanics within the reality-virtuality continuum
DroneSAR: Extending Physical Spaces in Spatial Augmented Reality using Projection on a Drone
Evaluation of Attention-induction Effects Using Ubiquitous Humanlike Face Robots
Mouse, Touch, or Fich: Comparing Traditional Input Modalities to a Novel Pre-Touch Technique
TiltWriter: Design and Evaluation of a No-touch Tilt-based Text Entry Method for Handheld Devices
Measuring Mobile Text Entry Performance and Behaviour in the Wild with a Serious Game
Exploring the Domestication of Thermal Imaging
DialPlates:Enabling Pursuits-based User Interfaces with Large Target Numbers
Interact With Your Car: A User-Elicited Gesture Set To Inform Future In-Car User Interfaces
Playing Guardian Angel: Using a Gamified Approach to Overcome the Overconfidence Bias in Driving
Exploring Proprioceptive Take-Over Requests for Highly Automated Vehicles
Comparing Unimodal Lane Keeping Cues for Child Cyclists
DronOS: Towards a Flexible Prototyping Framework for Interactive Drone Routines
Full Paper (15min presentation + 3min discussion)
Short Paper (8min presentation + 3min discussion)
Thursday, November 28
Authorable Augmented Reality Instructions for Assistance and Training in Work Environments
Design Recommendations for Augmenting Creative Tasks with Computational Priming
DigiMetaplan: Supporting Facilitated Brainstorming for Distributed Business Teams
"Forgot Your Password Again?" - Acceptance and User Experience of a Chatbot for In-Company IT Support
Do Knob Disturb: A Tangible Controller for a Distraction-free Work Environment
Customisable Wearables: Exploring the Design Space of Wearable Technology
Audio-Augmented Museum Experiences using Wearable Visual-Inertial Odometry
Footsteps and Inertial Data-based Road Surface Condition Recognition Method
Can I Record Your Screen? Mobile Screen Recordings as a Long-term Data Source for User Studies
Annotif: A System for Annotating Mobile Notifications in User Studies
Evaluating the Experience of Using Liquid on a Surface of a Touch Input
A Playful Tool for Predicting Protein-Protein Docking
Plant Shadow Morphing as a Peripheral Display
Exploring Local History and Cultural Heritage through a Mobile Game
User Strategies for Mobile Device-Based Interactions to Prevent Shoulder Surfing
Collaborative Media as a Platform for Community Powered Ecological Sustainability Transformations - a Case Study
Context-Sensitive App Prediction on the Suggestion Bar of a Mobile Keyboard
Audio-Augmented Museum Experiences with Gaze Tracking
Fiducial Marker Selection through Smart Glasses
SCAARF: A Subtle Conditioning Approach for Anxiety Relief Facilitation
Capturing and Using Context in a Mobile Annotation Application
Supporting Cross-Device Interactions with Gestures between Personal and Public Devices
Alternative interaction techniques for drone-based mission definition: from desktop UI to wearable AR
Understanding Indoor Orientation through Wearable Vibrotactile Feedback
VR Ethnography: A pilot study on the use of virtual reality 'go-along' interviews in Google Street View
An Advanced QER Selection Algorithm for 360-Degree VR Video Streaming
Variable and Situated User Interfaces: Assumptions, potentials and design issues.
Visiting a Virtual Graveyard - Designing Virtual Reality Cultural Heritage Experiences
Understanding Pointing for Workspace Tasks on Large High-Resolution Displays
Promoting Local Culture and Enriching Airport Experiences through Interactive Storytelling
Securing Personal Items in Public Space: Stories of Attacks and Threats
Social Acceptability of Virtual Reality in Public Spaces: Experiential Factors and Design Recommendations
Full Paper (15min presentation + 3min discussion)
Short Paper (8min presentation + 3min discussion)
Friday, November 29
GroFin: Enhancing In-Store Grocery Shopping with a Context-Aware Smartphone App
Differences between using Smart Speakers and Graphical User Interface for Music Search
MedGuide: A Smartphone Approach to Guide People throughImportant Information on Medicine Labels
User values of smart home energy management system: Sensory ethnography in VSD empirical investigation
User-Defined Voice Commands, Display Interactions and Mid-Air Gestures for Smart Home Tasks
Exploring Visualizations for Digital Reading Augmentation to Support Grammar Learning
User Acceptance of Cognition-Aware E-Learning: An Online Survey
How People Use 360-Degree Cameras
Private and Public Aspects of Smart Jewellery - a Design Exploration Study
MUM 10 Year Impact Award 2019
Best Paper MUM 2019 Award
MUM 2020 Announcement
Townhall meeting