Full and Short Papers
- Pick Up and Play: Understanding Tangibility for Cloud
Media 1 Stockholm University, Stockholm, Sweden
2 Microsoft Research, Cambridge, UK
2 Essense, Amsterdam, The Netherlands - On-the-fly Entity Resolution from Distributed Social Media Sources for Mobile Search and
Exploration 1 University of Mannheim, Mannheim, Germany
2 ZBW – Leibniz Information Centre for Economics and Kiel University, Kiel, Germany - What’s the deal with privacy apps? A comprehensive exploration of user perception and
usability Carleton University, Ottawa, Ontario, Canada - Redefining the Fundamentals of Photography with Cooperative
Photography 1 University of Gothenburg, Gothenburg, Sweden
2 Chalmers University of Technology, Gothenburg, Sweden - User Experience of Digital News: Two Semi-long Term Field
Studies 1 Tampere University of Technology, Tampere, Finland
2 Eindhoven University of Technology, Eindhoven, The Netherlands - Street Art Gangs: Location Based Hybrid Reality
Game University of Oulu, Oulu, Finland - Show Me Your Phone, I Will Tell You Who Your Friends Are: Analyzing Smartphone Data To Identify Social
Relationships 1 Fraunhofer FKIE, Bonn, Germany
2 TU Darmstadt, Darmstadt, Germany
3 University of Bonn, Bonn, Germany - Exploring Touch Interaction Methods for Image Segmentation on Mobile
Devices 1 OFFIS – Institute for Information Technology, Oldenburg, Germany
2 University of Oldenburg, Oldenburg, Germany - Detecting Human Encounters from WiFi Radio
Signals 1 Bell Laboratories, Antwerp, Belgium
2 Bell Laboratories, Dublin, Ireland - Happy and Agreeable? Multi-Label Classification of Impressions in Social
Video 1 Idiap Research Institute, Martigny, Switzerland
2 Instituto Potosino de Investigación Científica y Tecnológica, San Luis, Mexico - Assessing Activity Recognition Feedback in Long-term Psychology
Trials 1 TU Darmstadt, Darmstadt, Germany
2 AGT International, Darmstadt, Germany
3 University of Freiburg, Freiburg, Germany - Towards Device-to-User Authentication: Protecting Against Phishing Hardware by Ensuring Mobile Device Authenticity using Vibration
Patterns 1 University of Applied Sciences Upper Austria, Hagenberg, Austria
2 Johannes Kepler University Linz, Linz, Austria - Triage Training System: Adjusting the Difficulty Level According to User
Proficiency Keio University, Kanagawa, Japan - TwitSoccer - Knowledge-based Crowd-sourcing of live Soccer
Events 1 German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
2 Saarland University, Saarbrücken, Germany - ‘Weather With You’: Evaluating Report Reliability in Weather
Crowdsourcing 1 Università della Svizzera italiana (USI), Lugano, Switzerland
2 Madeira-ITI, Universidade da Madeira, Funchal, Portugal - Comic-Crowd: Interactive Comic Creation that Supports Multiple Storylines, Visualizations, and
Platforms Advanced Institute of Industrial Technology (AIIT), Tokyo, Japan - A Wearable and Mobile Intervention Delivery System for Individuals with Panic
Disorder PARC, A Xerox Company, Palo Alto, CA, USA - Help Radar: Ubiquitous Assistance for Newly Arrived
Immigrants 1 AIT Austrian Institute of Technology GmbH, Vienna, Austria
2 FH Campus Wien, Vienna, Austria
3 Telecom Italia, Torino, Italy - Enabling Accessibility through Multimodality? Interaction Modality Choices of Older
Adults AIT Austrian Institute of Technology GmbH, Vienna, Austria - Localization of Storyboards for Cross-Cultural User
Studies 1 Tampere University of Technology, Tampere, Finland
2 University of York, York, UK - Wearable Technology as a Solution for Workplace
Safety Siemens Corporation, Berkeley, CA, USA - WristRotate - A Personalized Motion Gesture Delimiter for Wrist-Worn
Devices German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany - Design Probes Study on User Perceptions of a Smart Glasses
Concept 1 University of Lapland, Rovaniemi, Finland
2 University of Oulu, Oulu, Finland - Effects of Camera Position and Media Type on Lifelogging
Images 1 BTK – University of Art and Design, Berlin, Germany
2 University of Stuttgart, Stuttgart, Germany - Detecting Users Handedness for Ergonomic Adaptation of Mobile User
Interfaces 1 German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany
2 University of Copenhagen, Copenhagen, Denmark - A Benchmark for Interactive Augmented Reality Instructions for Assembly
Tasks 1 University of Stuttgart, Stuttgart, Germany
2 MIT Media Lab, Cambridge, MA, USA - Augmenting Food with
Information 1 University of Stuttgart, Stuttgart, Germany
2 Tampere University of Technology, Tampere, Finland
3 Yahoo! Labs, Sunnyvale, CA, USA - Deriving Design Guidelines for Ambient Light
Systems 1 University of Oldenburg, Oldenburg, Germany
2 OFFIS – Institute for Information Technology, Oldenburg, Germany - Influence of Temporal Delay and Display Update Rate in an Augmented Reality Application
Scenario RWTH Aachen University, Aachen, Germany - Building Interactive Experiences Block by
Block 1 NOVA-LINCS – Universidade NOVA de Lisboa, Caparica, Portugal
2 Instituto Politécnico de Setúbal, Caparica, Portugal - De+re: A Design Concept For Provoking Meaningful Interactive
Experiences Vienna University of Technology, Vienna, Austria - Authoring Context-dependent Cross-device User Interfaces based on Trigger/Action
Rules CNR-ISTI, HIIS Laboratory, Pisa, Italy - Opportunistic At-Glance Information Acquisition on Interactive Public
Displays University of Oulu, Oulu, Finland
Full Paper (16min presentation + 4min discussion)
Short Paper (12min presentation + 3min discussion)
Best Full Paper
Best Short Paper
Honorable Mention Award
Short Paper (12min presentation + 3min discussion)
Best Full Paper
Best Short Paper
Honorable Mention Award
Posters
- A Smartphone Application for Voice Browsing RFID Smart Shelves
Universitat Pompeu Fabra, Barcelona, Spain
- Destmaster – Improved Destination Input System For The UR-Walking ApplicationUniversity of Regensburg, Regensburg, Germany
- Emotion-based Music Recommendation using Supervised LearningUniversity of Regensburg, Regensburg, Germany
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FROY: Exploring Sentiment-Based Movie Recommendations
University of Regensburg, Regensburg, Germany
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GRASPhere: A Prototype to Augment Indirect Touch with Grasping Gestures
1 Ovidius University of Constanta, Constanta, Romania
2 University Stefan cel Mare of Suceava, Suceava, Romania
3 Florida International University, Miami, FL, USA -
InfoFinder: Just-in-Time Information Interface from the Combination of an HWD with a Smartwatch
KDDI R&D Laboratories Inc., Japan
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Nombot – Simplify Food Tracking
University of Regensburg, Regensburg, Germany
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Collaborative Landmark Mining With A Gamification Approach
University of Regensburg, Regensburg, Germany
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Woody: A Location-based Smartphone Game to Increase Children's Outdoor Activities in Urban Environments
Vienna University of Technology, Vienna, Austria
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Mobile for Older Adults: Towards Designing Multimodal Interaction
FBK (Fondazione Bruno Kessler), Trento, Italy
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Landmark Mining on a Smartwatch Using Speech Recognition
University of Regensburg, Regensburg, Germany
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Usability Requirements for Mobile Accessibility: A Study on the Vision Impairment
1 CIn/Samsung, Universidade Federal de Pernambuco, Recife, Brazil
2 Universidade Federal de Pernambuco, Recife, Brazil
3 SIDI - Samsung, Campinas, Brazil -
UI-CAT: Calculating User Interface Complexity Metrics for Mobile Applications
University of Applied Sciences Upper Austria, Hagenberg, Austria
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Augmented Reality-Based Training of the PCB Assembly Process
University of Regensburg, Regensburg, Germany
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Understanding Usage Control Requirements in Pervasive Memory Augmentation Systems
Università della Svizzera italiana (USI), Lugano, Switzerland
Demos
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Interaction Visualization and Analysis in Automation Industry
University of Applied Sciences Upper Austria, Hagenberg, Austria
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MoCo Motion: Integrating Mobile Devices into a Multiplayer Floor-based Gaming Environment
1 University of Applied Sciences Upper Austria, Hagenberg, Austria
2 Ars Electronica Futurelab, Linz, Austria -
Gary: Combining Speech Synthesis and Eye Tracking to Support Struggling Readers
FBK (Fondazione Bruno Kessler), Trento, Italy
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Exploring AR Poster as an Interface to Personal Health Data
1 University of Oulu, Oulu, Finland
2 University of Lapland, Rovaniemi, Finland -
Towards Device-to-User Authentication: Protecting Against Phishing Hardware by Ensuring Mobile Device Authenticity using Vibration
1 University of Applied Sciences Upper Austria, Hagenberg, Austria
2 Johannes Kepler University Linz, Linz, Austria
Videos
- MoCo Motion: Integrating Mobile Devices into a Multiplayer Floor-based Gaming
Environment 1 University of Applied Sciences Upper Austria, Hagenberg, Austria
2 Ars Electronica Futurelab, Linz, Austria - Gary: Combining Speech Synthesis and Eye Tracking to Support Struggling
Readers FBK (Fondazione Bruno Kessler), Trento, Italy - Sauberes Wiesbaden App: Introducing Mobile E-Participation for a Clean City Project in
Germany 1 RheinMain University of Applied Sciences, Wiesbaden, Germany
2 MBA Wiesbaden GmbH, Wiesbaden, Germany
3 ELW (Entsorgungsbetriebe der Landeshauptstadt Wiesbaden), Wiesbaden, Germany
Doctoral School
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Active Office: Designing for Physical Activity in Digital Workplaces
University of Applied Sciences Upper Austria, Hagenberg, Austria
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Collaborative Security Code Review
Carleton University, Ottawa, Ontario, Canada
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The Mind Behind the Glass: Human Factors in the Design of Collaborative AR Environments
University of Passau, Passau, Germany
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Biometric and Sensoric Authentication on Mobile Devices
1 University of Applied Sciences Upper Austria, Hagenberg, Austria
2 Johannes Kepler University Linz, Linz, Austria